package land;

import resources.Sprite;

public enum LandSide {
    GROUND_TO_ROOF(0),
    ROOF_TO_ROOF(1),
    ROOF_TO_GROUND(2),
    GROUND_TO_GROUND(3);

    private int FRAME_INDEX;
    public static Sprite sprite = Sprite.LAND_SIDE;

    LandSide(int frameIndex) {
        FRAME_INDEX = frameIndex;
    }

    public int getFrameIndex() {
        return FRAME_INDEX;
    }
}
